Creating a game costs 1 token. That holds whether you’re up against other people, bots, or a mix. Joining a game someone else created is free.
Tokens come from:
Guest accounts accrue tokens too. They’re held for you and transferred when you create an account.
Skew is a different kind of arcade. Every game rewards the same thing. You score by picking what the crowd does not.
Pick what most people pick, and you score a little. Pick something few others choose, and you score a lot.
The games look different. Some use numbers. Some use maps. Some use boards. But the goal is always the same. Guess what other people will pick, then pick something else.
There is no single right answer. There is only the choice that not many people make.
The idea. 16 cards (labelled 0 to 15) each have a draw weight. Bigger label = lower weight = rarer card. The game plays out many quick draws, dealing cards one at a time by weight. You score for matching drawn cards before others. You score more when other players didn’t pick the same cards you did.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Either way, bots count as players for scoring and use a mix of strategies (uniform, weighted, past-winners). Want to play right now without waiting for people? Don’t share the join code and you’ll be up against bots only.
The idea. Players place dots on a shape. Each dot claims the territory closest to it. You score for the area you claim, and you score more when your dot is far from anybody else’s.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and place dots strategically (a mix of uniform-random and max-min-distance spread). Don’t share the join code to play only against bots.
The idea. The board is 3×3 (fixed). After everyone joins, each player builds their board by tapping 9 numbers from a shared palette of 16. Each number’s value is its draw weight. Bigger numbers are drawn more often (so a bingo built with them splits more ways). The game draws numbers and counts your “bingos” (any complete row, column, or diagonal). You score for forming bingos, more if other players didn’t use the same numbers as you.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and build boards with various strategies (uniform-random pick, weighted-pick, centre-biased placement). Don’t share the join code to play only against bots.
The idea. The board is a web of dots joined by links. Each player picks a few dots. Every dot you pick sends points along its links to the dots it connects to. You score for the points that pile up on the dots you picked, and you score more when other players didn’t pile points onto the same dots.
Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and pick dots with a mix of strategies. Don’t share the join code to play only against bots.
The idea. Each player aims a jet across a square field that wraps at every edge (fly off the right, reappear on the left). When the round scores, all jets launch at once and fly straight, each leaving a trail. A stream keeps going until its head meets any trail, another player’s or its own. The player with the highest score wins. The win comes from aiming through empty space nobody else contested.
HDG readout shows your compass bearing.1.6 means your stream covered 1.6 field-widths before it met a trail.Bots are set on the create screen, in the Players section. Pick Specified number of players and any seats people don’t fill become bots when the game scores. Or pick Open join and set how many bots to add (default 0). Bots count as players for scoring and aim their jets with a mix of strategies. Don’t share the join code to play only against bots.
Pick a cabinet, set it up, and it drops back into your pack.
skew.games is a free multiplayer arcade. We try to collect as little about you as we can while still running the games. This page explains what we do collect, why, and how to reach us. It is our own policy for our own site. There is no charge to play and nothing here is for sale.
We don't sell your data. We don't share it with advertisers, and there are no third-party ad or tracking networks on the site. We only use outside services to make the product work (for example, a third-party email service to send a verification code if you ask for one). If we ever turn on error monitoring to catch crashes, it is configured to strip out personal details (email, name, IP) before anything is recorded.
The games and their results are kept as part of the arcade's record. Gameplay data isn't deleted, because past rounds are what the game's opponents and statistics are built from. If you'd like your account anonymised or your email removed, use our contact form (below) and we'll take care of the personal parts while keeping the gameplay record itself de-identified.
Questions, or want your information removed? .
Thanks for playing. These are the ground rules for using skew.games. By playing, you agree to them. They're meant to be short and readable.
skew.games is free to play. We offer it as-is, without warranties, and we can't promise it will always be available or bug-free. We do our best, but you use it at your own discretion.
Play fair and treat other people well. Don't harass or abuse other players, don't impersonate someone else, and don't pick display names meant to deceive or offend. We may remove a display name or an account that breaks these rules or disrupts the games for others.
Games are played with tokens. Tokens are free play-credit: you get them by creating an account, verifying your email, or requesting tokens. They have no cash value, can't be bought, and can't be cashed out or redeemed for money or prizes. They're just a way to keep the games flowing. If you run out of them, have a friend be the one to create a game to invite you to.
We may update these terms as the arcade grows; the date at the top shows the latest version. Questions? .